

So where does everything fall apart? This is where the laughably easy difficulty comes in. The game nails the combat and game feel, the animations and combos all look over the top and flashy to carry the game, and there is some interesting ideas here like the barrier where you reach a certain style rank in order to break it and then damage the enemy, and there is a number of cool offensive attacks like the shotgun, link attacks and an area of effect attack that does a lot of damage, some of this is deriative sure, but on paper it could make for an engaging combat system on it's own merit. Like a lot of licensed games by extension movie tie in games of the era that rise above being terrible, you can tell the devs wanted to make a good game here. I can see why me playing the game years ago I was initally lukewarm on it. When there is any challenge, it's due to cheap high damage projectile attacks that you can't reliable dodge all that well and that is more artifically difficult than it is geniune. The game is also short but I wouldn't mind it so much if the game didn't feel as easy it was.


50% EmulatedThe Ghost Rider game being too easy actually detracts from the overall game.
